Locations - Outlying
Aug. 13th, 2016 12:57 amDeep in the Temple, at the end of a once-indistinct path that's now well marked, lies the warp pad room. Each of the raised crystalline pedestals here - and there's a lot of them! - is connected to another warp pad elsewhere on Earth. Most of them aren't in working order right now, their companion pads having been damaged by time and other things, but for those that do, the locations they lead to are listed here.
The warp pads can be activated by any Gem. Like other default Gem abilities, warp pad activation may come naturally or be difficult to master, depending on individual circumstances. Humans, animals, and other non-Gem beings, as well as corrupted Gems, can't activate warp pads.
These warp pads only lead between two locations - to travel between one outlying location and another, Gems must return to the warp pad room, find the appropriate warp, and use that one, rather than being able to warp there directly.
Have questions about any location details? Comment to this page or contact a mod to ask. Any noticeable details that characters uncover will be added to the information on-page.
( Locations Accessible By Warp Pad )
The warp pads can be activated by any Gem. Like other default Gem abilities, warp pad activation may come naturally or be difficult to master, depending on individual circumstances. Humans, animals, and other non-Gem beings, as well as corrupted Gems, can't activate warp pads.
These warp pads only lead between two locations - to travel between one outlying location and another, Gems must return to the warp pad room, find the appropriate warp, and use that one, rather than being able to warp there directly.
Have questions about any location details? Comment to this page or contact a mod to ask. Any noticeable details that characters uncover will be added to the information on-page.
( Locations Accessible By Warp Pad )