1) Stronger? Moderately. This is one of those things that players aren't required to do*, but Gems can be at "pretty dang strong" levels by default. Leaving "pretty dang strong" and moving into "super-humanly strong" is where you'd spend a power on it, in the interest of fairness.
* Like a lot of Gem powers where bodies are concerned, there's a lot of ways to play it. Characters can realize their powers immediately and have to adapt to them, or they can be limited by what they expect of themselves and have to work for their Gem abilities.
2) Items? No. They come in only with...
3) Clothes? ...whatever on their body can be considered part of their appearance, and thus would be part of the projection. Refer to canon for how Gems interact with projected clothing.
4) Shifting clothes? It can be. If a character is decent at shapeshifting, chances are they'll find non-structural details like clothes easiest to do, but characters that have trouble with shapeshifting as a whole might still struggle with it. This is another one you can play as is appropriate for your character.
5) Color palettes? Nah - part of the setting gimmick is that PC gems do not look like the standard of their gem type - but if you want to do it to be cute, go ahead.
Some of these questions were things that were on the old info pages but were forgotten in the rewrite, thanks for catching them.
i (mod holo) made an account for her years ago and proceeded to never touch it
1) Stronger? Moderately. This is one of those things that players aren't required to do*, but Gems can be at "pretty dang strong" levels by default. Leaving "pretty dang strong" and moving into "super-humanly strong" is where you'd spend a power on it, in the interest of fairness.
* Like a lot of Gem powers where bodies are concerned, there's a lot of ways to play it. Characters can realize their powers immediately and have to adapt to them, or they can be limited by what they expect of themselves and have to work for their Gem abilities.
2) Items? No. They come in only with...
3) Clothes? ...whatever on their body can be considered part of their appearance, and thus would be part of the projection. Refer to canon for how Gems interact with projected clothing.
4) Shifting clothes? It can be. If a character is decent at shapeshifting, chances are they'll find non-structural details like clothes easiest to do, but characters that have trouble with shapeshifting as a whole might still struggle with it. This is another one you can play as is appropriate for your character.
5) Color palettes? Nah - part of the setting gimmick is that PC gems do not look like the standard of their gem type - but if you want to do it to be cute, go ahead.
Some of these questions were things that were on the old info pages but were forgotten in the rewrite, thanks for catching them.